Learn the process of sculpting a realistic face in 3D modeling software. Begin by constructing a simple blocking of facial features using primitive shapes, then remesh the model to prepare for detailed sculpting. Explore techniques for smoothing the remesh, blocking eye sockets, adding eyeballs and eyelids, and refining various facial features including the lips and ears. Practice modeling eyebrows and lashes, and conclude with test renders to evaluate your work. Gain insights into the sculpting process and considerations to keep in mind throughout this 33-minute tutorial.
Modeling for Animation - Sculpting the Face - Lecture 5