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Study mode:
on
1
- Intro
2
- Spotlight Reference Texture Import
3
- ZRemesh Cube
4
- Deformer Body Shape
5
- Movie Timeline Camera Set
6
- Move Infinite Depth
7
- Splitting Pants from Head
8
- Bend Curve body shape
9
- Polygroup Crease Bevels
10
- Frame Polygroup Border for IMM
11
- Pant Legs
12
- Legs and Arms
13
- Shirt Sleeves and Knife Curve
14
- Palm Blockout
15
- Shoe Blockout
16
- Fingers
17
- UMesh Boolean Arms and Hands
18
- Belt
19
- Spotlight Projection Painting
20
- Topology Brush Collar and Tie
21
- Socks
22
- Eyes
23
- Cheeks and Nose
24
- Mouth Sculpt
25
- Teeth
26
- Eyelashes
27
- Iris and Pupils
28
- Crease and Polygroup Tolerance
29
- Mouth Refine
30
- ZRemesh and History Project face
31
- ZModeler Spherize
32
- Adjust Last
33
- Shoe Refine
34
- Dynamic Subdivisions
35
- Color Sample for Polypaint
36
- Skin Shader Wax Preview
37
- Attaching Nose and Reprojecting Details
38
- UV Master
39
- Transpose Master
40
- Breaking into the Games Industry
41
- 2D Concept vs 3D Concept
Description:
Learn to model Spongebob Squarepants from scratch in ZBrush in this comprehensive 2-hour 48-minute tutorial. Master techniques like Spotlight reference import, ZRemesh, body shaping with Deformers and Bend Curves, polygroup creasing, IMM for detailing, and Boolean operations for complex shapes. Explore advanced sculpting for facial features, eyes, and clothing. Dive into color with Polypaint and shaders, then finalize with UV mapping and Transpose Master. Gain insights on entering the games industry and comparing 2D vs 3D concept art. Follow along with time-stamped chapters covering everything from basic blockouts to intricate details, perfect for aspiring 3D character artists.

Modeling Spongebob Squarepants in ZBrush - From Scratch to Finish

Michael Pavlovich
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