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Learn to model and texture a realistic abandoned water tower using 3ds Max and Photoshop in this comprehensive 38-minute tutorial. Begin by creating a proxy model in 3ds Max, blocking out the tower structure with simple geometry. Progress through adding resolution and detail to achieve an aged, weathered look using poly modeling techniques and Max's paint deformation tools. Explore tips for organizing UV unwrapping and packing, and exporting the model from Max. Dive into baking an ambient occlusion map with xNormal before moving to Photoshop to create diffuse, bump, and specular maps. Finally, set up a three-point lighting system, assemble shaders, and produce a final render. Master techniques for modeling side beams, deck boards, angles, side panels, and ladders to bring your abandoned water tower to life.
Model and Texture an Abandoned Water Tower in 3ds Max and Photoshop