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Study mode:
on
1
Intro
2
Choosing the Mech
3
Adding a reference image
4
Why ZBrush
5
Lets start again
6
Document the new document
7
Primitive shapes
8
Trim
9
Mask
10
Cube
11
Merge
12
Shape
13
Curve
14
Polygons
15
Upend
16
Model
17
Primitives
18
Patron seat
19
Cylinder
20
Booleaning
21
Crystal point
22
Pot
23
Questions
24
Draw mode
25
Rename
26
Edges
27
Merging
28
Answering questions
29
ZBrush vs Maya
30
ZBrush vs Blender
31
Importing Textures
32
ZBrush or Maya
Description:
Learn hard-surface modelling techniques in ZBrush with this comprehensive 59-minute tutorial from Escape Studios. Discover how to create 3D mech concepts using ZBrush's powerful sculpting tools, guided by VFX tutor Jonathan McFall. Explore key techniques including primitive shapes, masking, boolean operations, and shape merging. Compare ZBrush's capabilities to Maya and Blender, and understand when to use each software. Master essential functions like trimming, curving polygons, and working with cylinders to efficiently design mechanical structures. Gain insights on importing textures and leveraging ZBrush's unique features for rapid concept creation in hard-surface modelling.

Mech Modelling - ZBrush Hard Surface Tutorial

Escape Studios
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