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Study mode:
on
1
Intro
2
Lecture Start
3
Smoothing & Easing functions
4
Deriving Hermite Interpolation
5
Splines
6
i imaginary unit
7
Complex Plane
8
Complex Numbers
9
Euler’s Formula & Identity
10
e the constant
11
Dual Numbers
12
Why use quaternions in games?
13
Vector Algebra an alternate perspective
14
Multiplying vectors?
15
2D Bivectors & the wedge product
16
Geometric Product
17
Multivector & Bases
18
3D Geometric Algebra
19
Full 3D Multivector
20
The generality of GA
21
Quaternions from a GA perspective
22
4D Games
23
Why quaternions rotate well
24
Q&A Outro & how I animate in Unity
Description:
Dive into an extensive 3-hour 47-minute lecture on advanced mathematical concepts for game development. Explore a wide range of topics including smoothing and easing functions, Hermite interpolation, splines, complex numbers, Euler's formula, dual numbers, quaternions, vector algebra, geometric algebra, and their applications in game development. Learn about the imaginary unit, complex plane, and Euler's identity. Discover the reasons behind using quaternions in games, alternative perspectives on vector algebra, and the intricacies of geometric product and multivectors. Gain insights into 3D geometric algebra, full 3D multivectors, and the generality of geometric algebra. Conclude with discussions on quaternions from a geometric algebra perspective, 4D games, and practical animation techniques in Unity.

Math for Game Devs - Abstract Algebra, Procedural Animation & Splines

Freya Holmér
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