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1
Introduction
2
A word of caution
3
Hardware accelerated graphics
4
GeForce 256
5
Highlevel languages
6
Lego Digital Designer
7
Cascaded light propagation volumes
8
Subsurface scattering
9
Multicore crisis
10
GPU exploitation
11
How I got into this
12
The pitfalls of TPU
13
Graphics API
14
Graphics Limitations
15
Modern Languages
16
Colonel
17
The Grid
18
Memory Layers
19
OpenCL vs CUDA
20
More Graphics
21
Spatial Data Structures
22
Interactive Structures
23
Molten Sequence
24
Ray Tracing
Description:
Explore the potential of graphics processing units for massive hardware acceleration in this GOTO Aarhus 2012 conference talk. Delve into the historical evolution of programmable GPUs, examine real-world production code examples, and gain insights into the future of hardware-accelerated computing. Learn about the hidden computing power within graphics cards, their transition from real-time graphics to versatile acceleration tools, and the implications for various algorithms. Discover the challenges and opportunities of GPU exploitation, including pitfalls, graphics API limitations, and modern programming languages. Gain a comprehensive understanding of topics such as cascaded light propagation volumes, subsurface scattering, spatial data structures, and ray tracing. Evaluate whether GPU utilization is currently viable and when it may become essential in the future of heterogeneous processing units.

Massive Acceleration through the Many-core Processor

GOTO Conferences
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