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Countdown
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News
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Karma Earners
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Community Spotlights
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Inside Unreal Intro Graphic
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Stream Introduction
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Studio/Game Overview
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Team Objective Map Breakdown
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Art Focuses
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Mesh Examples
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Separating via Material IDs
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Further Map Breakdown
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Material Instance Example
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Particle Effects Example
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Detail Examples
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Performance Management HISM
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Decal Quick Look
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Courtyard Look
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Fortress Look
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Inside the Keep Overview
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Houdini Use for Fracturing
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Vertex Animation Texture Quick Look
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Interactable Items/Meshes
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Sublevels
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Collision Example
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NavMesh
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Flying Birds Breakdown
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What 3D software is used?
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Quixel Suite Uses
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Stat RHI and Mesh Draws
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Draw Call Management and Culling
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Decal Optimisation
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Wind Uses
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Level Design Overview of Map
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Map Design/Concept Process
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Stage Breakdown
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Concept to Design
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Greyblocking/Blockout & Early Iterations
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Small Overview of Level Blueprint
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Flow of the Environments
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Challenge/Solution of Predicting Potential Player Movements
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Destructables and Interactables
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Testing and Team Collaboration
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Spawning System
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Objective Design
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Inspiration and Reference Influence
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How has Planning Changed During the Pandemic?
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Are HLODs used?
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Will there be an SDK for Modders?
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Crossplay and Controller
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Atmosphere
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Internal/External uses for Meshes
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Trim Sheets
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Landscape/Ground Meshes Use Cases
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Advice for Creatives Looking to Create Large Environments
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Favorite Parts of the Map
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Information and Outro
Description:
Dive into an extensive Inside Unreal video featuring the developers of Chivalry 2, a multiplayer first-person slasher game set in medieval times. Explore the intricate art and level design processes behind creating massive, performant multiplayer maps. Learn about workflows for crafting sprawling castle sieges, managing draw calls, and optimizing performance during chaotic battles. Discover techniques for map breakdown, material instances, particle effects, and performance management using Hierarchical Instanced Static Meshes. Gain insights into level design concepts, greyblocking, destructibles, and interactables. Understand the challenges of predicting player movements and designing objectives in large environments. Get expert advice on creating expansive game worlds, utilizing various 3D software, and implementing atmospheric effects. Perfect for game developers and enthusiasts interested in the technical aspects of creating epic medieval battlegrounds in Unreal Engine.

Making Massive Medieval Maps with Chivalry 2 - Inside Unreal

Unreal Engine
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