Challenge/Solution of Predicting Potential Player Movements
42
Destructables and Interactables
43
Testing and Team Collaboration
44
Spawning System
45
Objective Design
46
Inspiration and Reference Influence
47
How has Planning Changed During the Pandemic?
48
Are HLODs used?
49
Will there be an SDK for Modders?
50
Crossplay and Controller
51
Atmosphere
52
Internal/External uses for Meshes
53
Trim Sheets
54
Landscape/Ground Meshes Use Cases
55
Advice for Creatives Looking to Create Large Environments
56
Favorite Parts of the Map
57
Information and Outro
Description:
Dive into an extensive Inside Unreal video featuring the developers of Chivalry 2, a multiplayer first-person slasher game set in medieval times. Explore the intricate art and level design processes behind creating massive, performant multiplayer maps. Learn about workflows for crafting sprawling castle sieges, managing draw calls, and optimizing performance during chaotic battles. Discover techniques for map breakdown, material instances, particle effects, and performance management using Hierarchical Instanced Static Meshes. Gain insights into level design concepts, greyblocking, destructibles, and interactables. Understand the challenges of predicting player movements and designing objectives in large environments. Get expert advice on creating expansive game worlds, utilizing various 3D software, and implementing atmospheric effects. Perfect for game developers and enthusiasts interested in the technical aspects of creating epic medieval battlegrounds in Unreal Engine.
Making Massive Medieval Maps with Chivalry 2 - Inside Unreal