Главная
Study mode:
on
1
- Intro and what we're doing
2
- Let's get started
3
- Creating the rocket in Blender
4
- Getting the rocket into Hazel
5
- Adding behavior via scripting
6
- Creating the pillars
7
- Adding the floor and ceiling
8
- Adding the score and game over
9
- Fracturing the rocket
10
- Particles!
11
- Changing the environment
12
- Pillar color cycling and glow
13
- Initial gameplay
14
- Speeding up the rocket over time
15
- Audio
16
- Better score font
17
- Fixing some minor issues
18
- Some beautiful gameplay
19
- Score animation
20
- Next steps and final thoughts
Description:
Watch a 35-minute video tutorial demonstrating the process of creating a game in just one hour using a custom game engine. Follow along as the developer designs a rocket in Blender, imports it into the engine, adds scripting for behavior, creates obstacles, implements scoring and game over mechanics, adds visual effects like fracturing and particles, and enhances the gameplay with audio and animations. Learn about rapid game development techniques, problem-solving, and iterative design as the project evolves from concept to playable game within a tight time constraint.

Making a Game in One Hour Using a Custom Engine

The Cherno
Add to list