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on
1
- Intro
2
- Namespace High Res Naming
3
- Cinematic Res Breakup
4
- Game Res Breakup
5
- Game Res vs Grandma Pass
6
- Dynamesh Game Res
7
- Boolean Game Res
8
- Polygon Limits in CC
9
- SDiv 1 Game Res
10
- Polypaint Material IDs
11
- Exporting the High Res
12
- Low Res Breakdown
13
- Texture Set Material Assignments
14
- Unlock and Soften Vertex Normals
15
- Reverse Normals
16
- One Sided Cloth Meshes
17
- Edge Extrude for Cloth Assets
Description:
Learn the process of creating low-resolution game assets from high-resolution ZBrush sculpts in this comprehensive tutorial. Master techniques for clean bakes between high and low-resolution meshes, utilize polypaint and material ID colors for masking in Substance Painter, and explore decimation and retopology of high-resolution data. Gain expertise in UV unwrapping low-resolution game assets, exporting them efficiently, and preparing them for texturing and seamless integration into Character Creator. Follow along as the instructor guides you through namespace high-res naming, cinematic and game resolution breakdowns, dynamesh and boolean operations for game resolution models, polygon limits in Character Creator, and essential steps like polypainting material IDs and exporting high-resolution assets. Delve into low-resolution asset creation, texture set material assignments, vertex normal manipulation, and specialized techniques for cloth meshes to enhance your 3D character creation pipeline. Read more

Low-Resolution Asset Creation for Clothing and Accessories - Character Creator ZBrush Pipeline - Part 5

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