Learn the process of creating low-resolution game assets from high-resolution ZBrush sculpts in this comprehensive tutorial. Master techniques for clean bakes between high and low-resolution meshes, utilize polypaint and material ID colors for masking in Substance Painter, and explore decimation and retopology of high-resolution data. Gain expertise in UV unwrapping low-resolution game assets, exporting them efficiently, and preparing them for texturing and seamless integration into Character Creator. Follow along as the instructor guides you through namespace high-res naming, cinematic and game resolution breakdowns, dynamesh and boolean operations for game resolution models, polygon limits in Character Creator, and essential steps like polypainting material IDs and exporting high-resolution assets. Delve into low-resolution asset creation, texture set material assignments, vertex normal manipulation, and specialized techniques for cloth meshes to enhance your 3D character creation pipeline.
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Low-Resolution Asset Creation for Clothing and Accessories - Character Creator ZBrush Pipeline - Part 5