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1
Intro
2
What's This All About?
3
The Appeal of Retrogaming
4
The Appeal - Nostalgia
5
The Appeal - Challenge
6
The Appeal - Wildcards!
7
The Deadly Dangers of Retro Revival
8
Soul is Elusive
9
Environment and Character Art
10
Pillars of Eternity Isometric
11
Art Post-Mortem
12
User Interface / User Experience
13
Item Sketches
14
UI/UX Post-Mortem
15
Game Mechanics Post-Mortem
16
Music and Voice Acting
17
Narrative and World Building
18
Companions
19
Narrative and WB Post-Mortem
20
Betas and Early Access
21
Beta Post-Mortem
22
Post-Launch Support - Incredibly Important!
23
What to Take, What to Leave
Description:
Explore the development journey of Pillars of Eternity in this 53-minute GDC Europe 2016 conference talk. Delve into Obsidian Entertainment's approach to modernizing classic PC RPGs while honoring their inspirations. Gain insights on retrogaming appeal, challenges in reviving retro styles, and post-mortem analyses of art, UI/UX, game mechanics, music, voice acting, narrative, and world-building. Learn about the importance of beta testing, early access, and post-launch support. Discover valuable lessons on balancing nostalgia with innovation in game development, and understand which elements to preserve and which to evolve when reimagining beloved gaming genres.

Looking Back and Moving Forward with Pillars of Eternity

GDC
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