Discover how to create a custom lighting shader for a stylized aesthetic using Shader Graph in this 48-minute Unite Copenhagen conference talk. Master techniques for implementing Lambert lighting with shadows, calculating specular effects, and incorporating gradient shading. Explore advanced concepts like pre-processing textures, creating painted specular effects, and adding backlight halos. Follow along as Unity expert Ciro Continisio guides you through the process of building a comprehensive shader graph that can be easily shared across multiple assets. Gain valuable insights into visualizing values, utilizing custom function nodes, and optimizing your workflow for stylized shading.