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Study mode:
on
1
Intro
2
In this presentation
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Shader Graph
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"Stylised" look
5
Getting main light information
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Lambert lighting model
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Dot product (of two vectors)
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File mode
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Lambert lighting with shadows
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Put the Custom Function node in a Sub-Graph
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Visualise your values!
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Calculating a simple specular
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The position of a specular effect
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Lambert model with Specular
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The final graph
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Lighting and shadows
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Step operation
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Gradient (or "ramp") shading
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The hard transition on light and shadows
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Using gradients
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Pre-processing textures
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The painted specular
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Creating the paint dabs
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Using them as specular
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The backlight halo
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The side shine
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The graph
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Want to learn more?
Description:
Discover how to create a custom lighting shader for a stylized aesthetic using Shader Graph in this 48-minute Unite Copenhagen conference talk. Master techniques for implementing Lambert lighting with shadows, calculating specular effects, and incorporating gradient shading. Explore advanced concepts like pre-processing textures, creating painted specular effects, and adding backlight halos. Follow along as Unity expert Ciro Continisio guides you through the process of building a comprehensive shader graph that can be easily shared across multiple assets. Gain valuable insights into visualizing values, utilizing custom function nodes, and optimizing your workflow for stylized shading.

Learn Stylized Shading with Shader Graph

Unity
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