Setting up Docker environment for MVDream-threestudio
13
Explaining why the gradio server for 3D is not usable
14
Generating NeRFs through CLI
15
Exporting meshes
16
Evaluating MVDream mesh fidelity
17
Second stage refinement and why I don't recommend it
18
Redesign from refinement = unusable
19
Showing some other NeRF to 3D mesh objects
20
Rendering out a 3D object
21
Using 3D renders as ControlNet guides
22
Worldbuilding overview context
23
Potential room designs
24
Potential chair designs
25
Generating albedo map texture in ComfyUI
26
Using Adobe 3D Sampler to convert albedo into PBR textures
27
Quick setup of converted PBR textures
28
Using same process to generate metal textures
29
Quick overview of using Cube by CSM to convert a picture to a mesh
30
Checking refined mesh from Cube
31
Closing thoughts
Description:
Dive into a comprehensive tutorial on MVDream, a unique text-to-3D model, and explore its application in worldbuilding with 3D and AI. Learn about the theory, setup, and usage of MVDream repositories, focusing on creating a character's living space. Discover how to generate 3D objects from single images, export meshes, and refine them. Explore techniques for rendering 3D objects, using ControlNet guides, and generating textures with ComfyUI and Adobe 3D Sampler. Gain insights into the potential of AI-assisted worldbuilding and conceptual design for intellectual property development.
Stable Diffusion: Worldbuilding with 3D and AI Using MVDream - Part 1