IT Architecture : All your micro-services are wrong PERIOD! by Dwight Matthys
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Embark on a 48-minute conference talk that challenges conventional wisdom about microservices architecture. Explore how traditional approaches to microservices can lead to distributed monoliths and learn about an innovative architectural strategy that combines Theory of Constraints, Conway's Law, Domain Driven Design, and Enterprise Architecture principles. Discover how Gaming1 has implemented a unique landscape and team structure to achieve true business scalability. Gain insights into creating autonomous systems at scale through simplified code examples and a dynamic presentation style. Uncover the potential pitfalls of common microservices implementations and understand how to avoid them by adopting a holistic approach that extends beyond technology to encompass the entire organization.
IT Architecture - All Your Micro-Services Are Wrong PERIOD