Главная
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1
Introduction
2
Solution Explorer
3
Class View
4
Intellisense
5
Output
6
Eclipse Outline
7
Static vs Dynamic Libraries
8
Debugging
9
Printer API
10
Add Include Directory
11
Angular Brackets
12
Unresolved External Symbol
13
Running the Code
14
Build Configurations
15
Build Configuration Differences
16
Debug Builds
17
Release Mode
18
Debug Mode
19
Breakpoints
20
Variables
21
Advance
22
Control Flow
23
Conditional Breakpoints
24
Memory
25
Call Stack
26
Outro
Description:
Explore the fundamentals of game engine development using Visual Studio in this comprehensive one-hour tutorial. Learn to navigate the Solution Explorer, utilize Class View, and harness the power of Intellisense for efficient coding. Dive into the differences between static and dynamic libraries, master debugging techniques, and understand build configurations. Discover how to set up include directories, resolve external symbols, and run your code effectively. Gain insights into debug and release modes, learn to use breakpoints strategically, and explore advanced debugging features like conditional breakpoints and memory inspection. By the end of this tutorial, you'll have a solid foundation in using Visual Studio for game engine development, specifically focusing on the Sparky Engine.

Introduction to Visual Studio - Sparky Engine - How To Make a Game Engine

The Cherno
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