- Restructuring our code to behave like the ray tracing pipeline
2
- PerPixel / RayGen function
3
- TraceRay function and payloads
4
- ClosestHit function
5
- Miss function
6
- Other shaders in the GPU Ray Tracing pipeline
7
- Implementing the functions
8
- Implementing PerPixel
9
- Changing our TraceRay function
10
- Implementing ClosestHit
11
- Shading in our PerPixel function
12
- Implementing our Miss function
13
- The result
14
- Testing our pipeline with a reflection ray
15
- Ignoring negative hit distances
Description:
Explore the fundamentals of the ray tracing pipeline in this 29-minute video tutorial. Learn how to restructure code to mimic the GPU ray tracing pipeline, implement key functions such as PerPixel/RayGen, TraceRay, ClosestHit, and Miss, and understand their roles in creating photorealistic digital imagery. Dive into practical implementations, including shading techniques and handling reflection rays, while focusing on performance optimization in C++. Gain insights into leveraging GPU power for efficient ray tracing algorithms, setting the foundation for advanced rendering techniques.
Introducing the Ray Tracing Pipeline - Ray Tracing Series