Главная
Study mode:
on
1
- Overview of assignments from last time
2
- Creating Prefabs
3
- Referencing a Prefab
4
- Pressing a button to spawn
5
- Refactoring positioning code
6
- Spawning Prefabs
7
- Tangent Space
8
- Rotations
9
- Transform Hierarchy & Performance
10
- What is the biggest fear of T people?
11
- Random Rotation & Rock Prefab
12
- Random Rotation Implementation
13
- Randomizing Random Rotations
14
- Mesh Placement Previews
15
- Mesh Preview Rotation
16
- Mesh Preview Rotation
17
- Advanced Mesh Previews
18
- My Cursed Photoshop Problem
19
- Matrices
20
- Implementing Matrices
21
- Fixing Spazzy Rotations
22
- Prefab Select Buttons
23
- Thor
24
- Assignments!
25
- High School Students vs FutureGames Students
26
- Thoughts on ECS
Description:
Dive into the third part of a comprehensive video tutorial on tool development in Unity. Learn essential techniques such as creating and referencing prefabs, implementing button-triggered spawning, and refactoring positioning code. Explore advanced concepts including tangent space, rotations, transform hierarchy, and performance optimization. Master random rotation implementation, mesh placement previews, and matrix operations. Tackle challenges like fixing spazzy rotations and creating prefab select buttons. Gain insights on assignments, comparisons between high school and FutureGames students, and thoughts on Entity Component System (ECS). This two-hour session, originally streamed for FutureGames students, offers in-depth knowledge and practical skills for Unity developers looking to enhance their tool creation abilities.

Intro to Tool Dev in Unity

Freya Holmér
Add to list