- Calculating and visualizing sphere hit coordinates
7
- Calculating normals
8
- Lighting
9
- Visualizing rays and hit points
10
- Only evaluating one solution
11
- The effect of normalisation
12
- To normalize or not to normalise
13
- Some notes about optimization
Description:
Explore the fundamentals of ray casting and sphere intersection in this comprehensive video tutorial on ray tracing. Learn how to set up a ray tracing environment, cast rays, visualize ray directions, and calculate sphere intersections. Discover techniques for determining hit coordinates, calculating normals, and implementing basic lighting. Gain insights into optimizing ray tracing algorithms, including the effects of normalization and evaluating single solutions. Follow along with practical demonstrations and explanations to enhance your understanding of these essential ray tracing concepts.
How Ray Casting and Sphere Intersection Works - Ray Tracing Series