- Texturing Assets in the Scene Using Affinity Photo
11
- Exporting the Scene to Unity
12
- Lighting And Setting up the Scene in Unity
13
- Post-Processing the Scene in Unity
14
- Baking Scene Lightmaps in Unity
15
- Adding Volumetric Lighting to the Scene in Unity
16
- Doing Final Tweaks to the Scene
17
- Adding Reflections to the Scene in Unity
18
- Final Scene Result in unity
19
- Sponsor + Outro
Description:
Learn how to create a dungeon castle game environment in just one week using Blender, Affinity Photo, and Unity. Follow along as the process unfolds, from blocking out the initial scene in Blender to adding intricate details and texturing assets. Discover techniques for lighting, post-processing, and adding volumetric effects in Unity to achieve a polished, AAA-quality result. Master the art of low-poly mesh creation and hand-painted PBR texturing to bring your game environments to life. By the end of this comprehensive tutorial, you'll have the skills to craft immersive, real-time game environments using industry-standard tools and techniques.