Explore the journey of Outriders' development and People Can Fly's studio expansion in this 50-minute 2022 GDC talk. Delve into the challenges of scaling a project from a small concept to a massive undertaking, as Adam Alker shares insights on production history, unexpected hurdles, and navigating the complexities of game development. Learn about the impact of COVID-19, next-gen cross-play implementation, and the importance of contingency planning in the face of unforeseen circumstances. Gain valuable knowledge on managing studio growth, pre-production processes, and adapting to the evolving landscape of game creation.
How Do You Make a Game That Was Supposed to Be Small, but Ended up Being Huge