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1
Intro
2
Chapter 1 The Secret Formula
3
Short Fragment
4
The Secret Formula
5
Chapter 2 Outriders
6
Chapter 3 The Madness
7
Chapter 4 The Journey
8
Chapter 5 Our Headquarters
9
Chapter 6 The Process
10
Chapter 7 The Concept
11
Chapter 8 The Reality
12
Chapter 9 The PreProduction
13
Chapter 10 Scaling
14
Chapter 11 Challenges
15
Chapter 12 Black Swan
16
Chapter 13 Covid19
17
Chapter 14 Next Gen Crossplay
18
Chapter 16 Unexpected
19
Chapter 17 Contingency
20
Chapter 18 Game Development
21
Chapter 19 Game Development
Description:
Explore the journey of Outriders' development and People Can Fly's studio expansion in this 50-minute 2022 GDC talk. Delve into the challenges of scaling a project from a small concept to a massive undertaking, as Adam Alker shares insights on production history, unexpected hurdles, and navigating the complexities of game development. Learn about the impact of COVID-19, next-gen cross-play implementation, and the importance of contingency planning in the face of unforeseen circumstances. Gain valuable knowledge on managing studio growth, pre-production processes, and adapting to the evolving landscape of game creation.

How Do You Make a Game That Was Supposed to Be Small, but Ended up Being Huge

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