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Study mode:
on
1
Intro
2
Getting Started
3
Rocks
4
Leaves
5
Stem
6
Neck
7
Head
8
Eyes
9
Low Res
10
Auto UVS
11
Sub Substance Painter
12
Shadows
13
High Res Model
14
Substance Painter
15
The Problem
16
Symmetry
17
Paint
18
Rendering
Description:
Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only! Grab it Learn to transform a high-resolution character model into a game-ready asset in this 51-minute tutorial focused on optimization techniques in ZBrush and Substance Painter. Master the use of ZRemesher for creating clean, low-poly topology while preserving character details, generate efficient UV layouts with UV Master, and develop professional PBR textures through Substance Painter's baking and texturing workflows. Follow along with detailed demonstrations covering model optimization, UV layout strategies, and texture creation while considering platform-specific hardware limitations and maintaining visual fidelity. Explore essential techniques for rocks, leaves, stem, neck, head, and eyes modeling, alongside practical solutions for common challenges like symmetry and shadow work in the texturing process.

High-Resolution to Game-Ready Character Optimization with ZRemesher and UV Master

Alan Balodi - 3D Tutorials
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