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1
Introduction
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Writing Automation Tests
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Simple Automation Test
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Coding the Test
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Test Definition
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Subclass
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Variables
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Get Tests
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Run Test
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Run Game Binder
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Copy Results
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HTML Generation
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Test Failures
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Exit Commands
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Demo
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Fixed Location FPS Overview
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Test Target FPS Overview
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Test Target FPS Data
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FPS Data Popup
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Takeaways
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What we are working on
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Our current solution
Description:
Explore Dovetail Games' approach to automation within Unreal Engine for performance measurement and analysis in this 30-minute conference talk from UFO 2020. Dive into the studio's use of the Unreal Engine Automation Testing Framework to build, deploy, run, and analyze performance in its Fishing Sim World franchise. Learn about integration and maintenance of the framework, performance validation techniques, and methods for data aggregation and dashboard presentation. Discover insights on scalability and ongoing efforts to migrate to Gauntlet. Gain valuable knowledge on writing automation tests, coding simple tests, defining test structures, and generating HTML reports. Examine fixed location FPS overviews, test target FPS data, and FPS data popups. Ideal for programmers interested in automation testing, producers focused on stable delivery and studio efficiency, and QA professionals seeking to enhance their skills in performance measurement and analysis within the Unreal Engine environment. Read more

Harnessing the Unreal Engine Automation Framework for Performance Measurement

Unreal Engine
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