Explore the advanced hair rendering capabilities introduced in Unreal Engine 4.26 through this 30-minute presentation by Epic Evangelist Mario Palmero. Learn the step-by-step process of importing and setting up different types of grooms, creating diverse hair materials, binding hair to skeletal meshes, configuring physics simulations, and implementing a scalability system for transitioning between strand and solid mesh representations. Gain insights into topics such as requirements, settings, materials, skinning, simulation, advanced techniques, and the LOD system to enhance the realism of character hair in real-time environments.
Hair at a Strand Level - Grooming Your Creations in Unreal Engine