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Great Level Design is a Studio-Wide Effort
Description:
Explore the collaborative nature of great level design in this 59-minute GDC talk from 2021. Delve into Arkane Studios Lyon's Dana Nightingale's insights on how every team member contributes to creating exceptional game levels. Learn effective communication strategies for level designers to convey their needs to other departments, fostering an environment where everyone can excel in their roles. Gain valuable knowledge on optimizing studio-wide efforts to elevate the quality of level design in game development.

Great Level Design is a Studio-Wide Effort

GDC
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