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1
Intro
2
Welcome
3
Why use vector graphics
4
Why GPU acceleration
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Portability
6
Sparse Scanline Rendering
7
Texture Atlas Rendering
8
API Design
9
Conclusion
Description:
Explore GPU-accelerated vector graphics with Ochre, a Rust library designed for portability and performance across diverse hardware. Learn why vector graphics and GPU acceleration are crucial for modern user interfaces, and discover how Ochre tackles the challenges of diverse GPU feature sets and APIs. Dive into the library's architecture, including Sparse Scanline Rendering and Texture Atlas Rendering techniques. Gain insights into Ochre's API design and its applications for older hardware, laptops, mobile devices, and WebGL in this 22-minute conference talk from RustFest Global 2020.

Ochre - Highly Portable GPU-Accelerated Vector Graphics

Rust
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