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Study mode:
on
1
Intro
2
Poker
3
Adam
4
Scriptable Render Pipelines
5
What is a Render Pipeline
6
Lightweight Render Pipeline
7
Single Pass Forward Render
8
Package Manager
9
Example Megalith
10
General Settings
11
Scene Lighting
12
Shadows
13
Shader Graph
14
Custom Renders
15
Outline
16
SRP Batcher
17
Documentation
18
Unity Hiring
19
Questions
20
Conclusion
Description:
Discover the advantages of Unity's Lightweight Render Pipeline (LWRP) in this 41-minute SIGGRAPH 2019 conference talk. Learn how to configure your project for LWRP, implement custom rendering effects, and optimize performance. Explore topics such as Scriptable Render Pipelines, Single Pass Forward Render, Package Manager, and Scene Lighting. Gain insights into advanced features like Shader Graph, Custom Renders, and SRP Batcher. Join Unity Evangelist Arturo Nereu as he guides you through practical examples, including the Megalith demo, and addresses audience questions to deepen your understanding of this powerful rendering tool.

Getting Started with Unity's Lightweight Render Pipeline

Unity
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