Discover the advantages of Unity's Lightweight Render Pipeline (LWRP) in this 41-minute SIGGRAPH 2019 conference talk. Learn how to configure your project for LWRP, implement custom rendering effects, and optimize performance. Explore topics such as Scriptable Render Pipelines, Single Pass Forward Render, Package Manager, and Scene Lighting. Gain insights into advanced features like Shader Graph, Custom Renders, and SRP Batcher. Join Unity Evangelist Arturo Nereu as he guides you through practical examples, including the Megalith demo, and addresses audience questions to deepen your understanding of this powerful rendering tool.
Getting Started with Unity's Lightweight Render Pipeline