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1
Intro
2
DXR Overview
3
Acceleration Structure Management
4
Ray Tracing Shaders.
5
Ray Tracing Shader API
6
Ray Tracing Shader Authoring
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Surface Shader Authoring for Ray Tracing
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Ray Tracing Setup for HDRP
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State of Unity DXR
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Architecture
11
Ray Traced Effects
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Ray Traced Indirect Lighting
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Cluster Based Light Lists
14
Ray Traced Shadows
15
Transparents
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Spatiotemporal Sampling
17
Denoising
18
Optimization Knobs
19
Acknowledgements
20
Want to learn more?
Description:
Explore the experimental ray tracing features introduced in Unity 19.3 beta during this SIGGRAPH 2019 conference talk. Dive into DirectX ray tracing implementation without getting bogged down in algorithms, covering topics such as acceleration structure management, ray tracing shaders, API, authoring, and setup for HDRP. Learn about Unity DXR architecture, ray traced effects, indirect lighting, shadows, transparents, spatiotemporal sampling, denoising, and optimization techniques. Gain insights from Unity Technologies' DXR Graphics Developer Tianliang Ning in this 30-minute presentation, providing a comprehensive overview of getting started with DirectX ray tracing in Unity.

Getting Started with DirectX Ray Tracing in Unity

Unity
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