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1
Intro
2
Contents
3
Introduction - Worlds
4
CPU performance-High level
5
CPU performance - Pipeline
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CPU performance-Pipeline Live
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Examples - Thread priority issue
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Examples-Long task thread starvation
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Examples-Memory allocation contention
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Examples-Open Beta Crash
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Conclusions
12
Take-aways
Description:
Explore the technical challenges and solutions in game server performance for Tom Clancy's The Division 2 in this 2020 GDC Virtual Talk. Delve into parallelization and multithreading techniques as Ubisoft's David Lind presents a comprehensive overview of CPU performance optimization. Examine high-level concepts, pipeline structures, and real-world examples, including thread priority issues, long task thread starvation, memory allocation contention, and an Open Beta crash. Gain valuable insights and take-aways for improving server performance in large-scale multiplayer games.

Game Server Performance on Tom Clancy's The Division 2

GDC
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