Explore the technical challenges and solutions in game server performance for Tom Clancy's The Division 2 in this 2020 GDC Virtual Talk. Delve into parallelization and multithreading techniques as Ubisoft's David Lind presents a comprehensive overview of CPU performance optimization. Examine high-level concepts, pipeline structures, and real-world examples, including thread priority issues, long task thread starvation, memory allocation contention, and an Open Beta crash. Gain valuable insights and take-aways for improving server performance in large-scale multiplayer games.
Game Server Performance on Tom Clancy's The Division 2