Dive into the 60th episode of a Java game programming series, focusing on building the spawn level. Learn how to create spawn points, implement textures, enhance graphics, add coloring, and develop a spawning system. Explore the game hierarchy and utilize Paintnet for visual elements. Gain practical insights into crafting a game from scratch, with step-by-step guidance on essential game development concepts.
Game Programming: Building the Spawn Level - Episode 60