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Study mode:
on
1
Intro
2
embodied AI agents
3
building a robot
4
building an AI NPC
5
Perception
6
Actions
7
Planning
8
Demonstration
9
Machine Learning AI
10
Voice Recognition
11
Multiple Languages
12
Embodied
13
Human Computer Interaction
14
Environmental Feedback
15
Conclusion
16
Questions
Description:
Explore the convergence of robotics, simulation, and AI in a 26-minute talk by Nyla Worker, product lead at Convai. Discover how multi-modal Large Language Models power Non-Player Characters (NPCs) in games, drawing parallels between training AIs in simulated environments and creating dynamic virtual entities. Gain insights into Convai's methodologies for enabling NPCs to perform actions and react to their surroundings. Learn about embodied AI agents, perception, planning, and environmental feedback in the context of AI NPCs. Understand the applications of voice recognition, multiple languages, and human-computer interaction in this emerging field. Benefit from Worker's extensive experience in AI, product management, and deploying AI in production systems, including her work at NVIDIA's Omniverse Replicator and eBay's image recommendation system.

From Robotics to AI NPCs - Embodied AI Agents in Games

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