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1
Waiting Loop
2
A Haunting In Candyland
3
Welcome
4
Housekeeping
5
ZBrush Tombstone
6
__ Dynamic Subdiv
7
__ Deformer, Extender
8
__ Extend Object
9
__ Crease by Angle
10
__ Subtool, naming
11
__ Duplicate switch to Cube
12
__ Changing Edge amounts
13
__ Division Levels, Divide
14
__ TrimDynamics, BTD, Edge
15
__ MalletFast Brushes
16
__ OrbFlatten_Edge
17
__ PolyGroup, PolyLoop
18
__ UV, Low Poly, keep UVs
19
__ Base PolyGoup, UV, ZRemesh
20
__ Half res
21
__ Project History, SubDiv
22
__ Decimation Master
23
__ Export, Visibility Sets
24
__ Maya, Material ID, etc
25
Substance Tombstone
26
__ Create New File
27
__ Bake Texture Sets
28
__ Match naming advantage
29
__ Object Colors, Mat Colors
30
__ Start Baking
31
__ Inspecting the Bake results
32
__ Material, Presets, Layers
33
__ Material, Generator
34
__ Bake lights
35
__ Grunge Texture
36
__ Template creation
37
__ Photoshop, UV flip vertically
38
__ ZBrush, Import
39
__ Tweak Textures
40
__ Exploring texture results
41
Q PolyPaint vs. Substance
42
Q Links for ZBrush Live
43
Next Week, Cinema 4D , Redshift 3D
44
Thank you, and Bye!
Description:
Dive into the third week of a spooky scene workflow webinar series, focusing on ZBrush-to-Substance texturing and scene composition in Cinema 4D. Learn to create a tombstone model in ZBrush, texture it in Substance Painter, and bring it back to ZBrush as an IMM. Explore essential techniques like dynamic subdivision, polygroup creation, UV mapping, and texture baking. Gain insights into efficient pipelines, creative texturing options, and setting up atmospheric lighting for a Halloween-inspired environment. Master the art of building a final scene composition, discussing camera angles, focal lengths, and lighting setups to achieve the perfect spooky ambiance.

Spooky Scene Workflows - Texturing and Composition - Week 3

Pixologic ZBrush
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