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Study mode:
on
1
Waiting Loop
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Welcome
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Housekeeping
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Insert Multi Mesh, IMM, Brushes
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__ Texture Off, Apply to all
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__ Example IMM Brushstroke
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__ IMM, Brush Settings
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__ Low Poly to Substance, UV
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__ Create an IMM Brush, Draw direction
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__ Append active mesh to IMM
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__ Camera Angle dependent, TOP
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__ Delete a single IMM object
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__ Gizmo positioning before creating IMM
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__ Naming Conventions for Substance
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__ IMM Curve Brush, Top, Orientation
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__ Array Mesh to Preview
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__ SubTools and single Object UVs
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__ Turn on Curve Mode
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__ Modifiers Brush to tweak the IMM, Curve
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__ Stroke, Curve Modifiers
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__ Overlap, InsertMesh, CurveMode, click refresh
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__ Control for the fly-out information
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__ SubTool, Split Unmasked Points
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__ Auto Groups, Adjust elements
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__ Creating an Alternative IMM
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Q Changing the Cam View, Icon
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__ Modifiers, IMM, Variations, random
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Scene, ZSphere Border Technique
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__ Positioning ZSpheres, Draw-mode
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__ Adaptive Skin, DynaMesh
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__ PolyGroup, Polyloop
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__ Curve Mode, Frame Mesh, Crease
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__ Curve, Tab to IMM, Curve
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__ Add IMM to IMM, Modular
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Scene, Low-Poly, Pathway Stones
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__ Simple example
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__ Split Path, Position elements
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Scene, ArrayMesh for Door
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__ Door frame, stones [1]
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__ Wood door
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__ Intersect shape, door
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__ Sculpting a wood beam
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__ Array Mesh, repetitions
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__ Door frame, stones [2]
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__ Frame Mesh
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Next Episode
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Check out ZBrush live streams
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Wrapping up, thanks and bye
Description:
Dive into the second week of a four-part webinar series focused on creating a spooky Halloween-inspired scene. Learn advanced ZBrush techniques for detailing and prop creation in this hour-long tutorial. Master the use of Insert Multi Mesh (IMM) brushes to efficiently generate secondary details like cobblestone paths, wooden fences, tombstones, and door framing. Explore UV mapping and decimation workflows for creating IMM brushes, and discover how to scatter props throughout the environment. Gain insights into working with ZSpheres, curve functions, and Array Mesh for building complex structures. Perfect your skills in sculpting, texturing, and scene composition while picking up essential tips for developing atmospheric environments.

Spooky Scene Workflows - Detailing and Props - Week 2

Pixologic ZBrush
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