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1
Intro
2
Why Disintegrate Meshes?
3
Technique Overview
4
Alpha Reference Test Standard Alpha Reference technique
5
Particle Emission Overview
6
Particle Emission Frame Breakdown
7
Built in LOD
8
Additional Features
9
Limitations
10
Other Applications
11
Final Notes
12
Future Work
Description:
Explore the innovative particle emission technique developed by Sony Santa Monica Studio for 'God of War' in this 2019 GDC talk. Discover how programmer Rupert Renard and his team created a versatile method to remove corpses from the screen, which found numerous additional applications. Learn about the technique's overview, frame breakdown, built-in LOD, additional features, limitations, and other applications. Gain insights into the future work planned for this technology and understand why disintegrating meshes became a crucial aspect of the game's visual effects.

Disintegrating Meshes with Particles in God of War

GDC
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