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1
Introduction
2
Learn Unreal Engine
3
Deepaks Background
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Expectations
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Film TV Virtual Production
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Learning Paths
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One Size Doesnt Fit All
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Restrictions in Real Life
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Unreal as a Video Game Engine
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Introducing Justin Mullman
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Justins first exposure to Unreal
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Unreal 3 stranglehold
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XMen Wolverine
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Ravens
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RealTime
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Physical Workflow
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Reflections
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Online Learning Platform
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Online Learning Paths
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Film Online Learning
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Why Unreal Online Learning
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Project Based Learning
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Flipping Learning
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Unreal Community
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Unreal Masters Courses
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Subject Matter Experts
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Building a Detectives Office
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Production Pipeline
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Every scene is different
Description:
Explore the challenges and strategies of creating educational content for Unreal Engine in this informative livestream featuring two Unreal Online Learning authors. Gain insights into Epic Games' approach to developing learning resources for their rapidly evolving tool, including adaptations to industry changes and new features like Niagara, Landmass, Datasmith, and Sequencer. Discover the authors' backgrounds in film, TV, and virtual production, and learn about the various learning paths and project-based approaches used in Unreal Online Learning. Understand the importance of tailoring content to different industries, the benefits of flipped learning, and the role of the Unreal community in education. Delve into topics such as physical workflows, real-time reflections, and production pipelines, while exploring practical examples like building a detective's office scene.

Developing Learning Resources for Unreal Engine - Unreal Educator Livestream

Unreal Engine
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