Главная
Study mode:
on
1
Intro
2
Play Structure
3
Early Prototyping
4
Defining Social Play
5
Heart Economy and Outfits
6
Social Gameplay Loop
7
Teaching Social Mechanics
8
Growing Relationships
9
Launching Beta Servers
10
Social Gameplay outside of Gifting
11
Cooperative Social Play
12
Encouraging Social Play
13
Allow Interactions to Happen Naturally
14
Removing the Designer
Description:
Explore social design lessons from Sky: Children of the Light in this 2020 GDC Summer talk by thatgamecompany's John Hughes. Delve into the game's play structure, early prototyping, and the definition of social play. Discover the heart economy, outfits, and social gameplay loop. Learn about teaching social mechanics, growing relationships, and launching beta servers. Examine social gameplay beyond gifting, cooperative social play, and techniques for encouraging natural interactions. Gain insights on removing the designer's presence and allowing organic player experiences to flourish.

Designing Social Play for Sky - Children of the Light

GDC
Add to list