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Study mode:
on
1
Intro
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Focus of today's talk
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Tool 81: Cohesion ladder
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Experience maps
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Cognitive bias lenses
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Identify bias troublespots and opportunities
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Behavior subgroups
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Multi-perspective prototypes
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Support sell-organization in and out of game
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Reinforce values with narrative
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Celebrate the values you want to see in game
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Reduce conflict where unnecessary
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Design for positive interactions
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Create meaningful roles
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Create spaces that help people work together
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Think outside the core loop
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Set rules and establish values
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Require commitment
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Empower players
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Process reports and issue penalties
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Player Dynamics design process
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Strategies for cohesion
Description:
Explore the concept of "Player Dynamics" in game design through this 2020 GDC Summer talk by developers Kimberly Voll and Weszt Hart. Delve into strategies for enhancing player interactions and motivations in both in-game and meta-game experiences. Learn about tools like the cohesion ladder, experience maps, and cognitive bias lenses to identify opportunities and troublespots in game design. Discover techniques for creating multi-perspective prototypes, supporting self-organization, reinforcing values through narrative, and designing for positive interactions. Gain insights on crafting meaningful roles, establishing rules and values, empowering players, and implementing effective reporting and penalty systems. Master the Player Dynamics design process and cohesion strategies to create more engaging and socially rewarding gaming experiences.

Designing for Multiple Minds - Crafting the Craft of Player Dynamics

GDC
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