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Study mode:
on
1
Intro
2
Building for driving and it's implications
3
Platform at scale
4
Busy with traffic
5
seconds blind
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The phone isn't the problem the interface is!
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Distraction numbers
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Distraction occurs in many forms
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Manual
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In the real world...
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Simple, predictable and non-hierarchical
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Voice!
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Typography Touch targets Contrast
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Integrated
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So much variation
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Differentiation for competition
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Different locales
18
Common Platform
19
Design process: Responsible to many
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Test everything!
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Driving Simulator
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Eye-Tracking
23
Cognitive Measurement
24
Occlusion Goggles
25
A future
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A confined microcosm
27
Cars are not a solved problem
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A thing onto themselves
29
Designed for driving
Description:
Explore the challenges and research guiding Android Auto's interface design in this Google I/O 2016 conference talk. Delve into the complexities of creating user-friendly automotive interfaces that minimize driver distraction. Learn about the importance of simple, predictable, and non-hierarchical designs, as well as the role of voice commands, typography, touch targets, and contrast in automotive UI. Discover how Android Auto addresses platform scalability, traffic conditions, and the "seconds blind" phenomenon. Examine the rigorous testing methods employed, including driving simulators, eye-tracking, cognitive measurement, and occlusion goggles. Gain insights into designing for various locales, integrating with different car models, and the future of automotive interfaces. Understand why cars present unique design challenges and require specialized solutions tailored for driving.

Designing for Driving - Android Auto Interface Challenges

Android Developers
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