Главная
Study mode:
on
1
Introduction
2
What is Interactive Fiction
3
About Episode
4
Three Phases
5
Phase 1 Mobile
6
Phase 3 Audience
7
How to Pick a Concept
8
What Do You Like
9
People Search
10
Hollywood screenwriting
11
Pacing
12
Mobile
13
Build interactivity
14
Write scripts
15
Mistakes we made
16
Tools
17
Story Feedback
18
Mobile Feedback
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iterate with viewers
20
overall rating
21
story starts
22
iterate
23
choices
24
monetization
25
optimization
26
results
27
global launch
28
summary
29
QA
Description:
Explore the three-phase process of designing interactive fiction for mobile games in this 2017 GDC talk by Pocket Gems' Michael Dawson. Learn how Episode transforms story ideas into polished mobile entertainment experiences, covering concept selection, mobile optimization, audience engagement, and iterative development. Gain insights into effective storytelling techniques, interactivity building, and monetization strategies for mobile platforms. Discover common mistakes to avoid and tools for success in creating compelling interactive narratives.

Designing Episode's Interactive Fiction in Three Phases

GDC
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