Explore detail-oriented design principles applicable across games, franchises, genres, and generations in this classic GDC 2012 talk by Sucker Punch's Jaime Griesemer. Delve into the significance, power, subtlety, portability, and manageability of details in game design. Learn about removing options, establishing cornerstones, solving for gameplay, and working with imaginary constraints. Examine concepts like speed, complexity, mental system requirements, physical limitations, and responsiveness. Discover techniques for enhancing player interpretation, flavor, and rewarding gameplay. Analyze the design process through case studies of iconic games such as Super Mario Brothers, Sonic the Hedgehog, and Mega Man. Gain insights on key changes, pace setters, and cycle resets to create engaging gaming experiences.