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Study mode:
on
1
Intro
2
THE ANNUNCIATION
3
DETAILS ARE SIGNIFICANT
4
DETAILS ARE POWERFUL
5
DETAILS ARE SUBTLE
6
DETAILS ARE PORTABLE
7
DETAILS ARE MANAGEABLE
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MY DESIGN PROCESS
9
REMOVING OPTIONS
10
CORNERSTONES
11
SOLVING FOR GAMEPLAY
12
IMAGINARY CONSTRAINTS
13
SPEED
14
COMPLEXITY
15
MENTAL SYSTEM REQUIREMENTS
16
PHYSICAL LIMITATIONS
17
RESPONSIVENESS
18
PLAYER INTERPRETATION
19
FLAVOR
20
REWARDING PLAY
21
FAKE SUGAR
22
GAMIFICATION
23
INCREASE CONNECTION
24
AMPLIFY SATISFACTION
25
CONTINUE THE CYCLE
26
THE DESIGN PROCESS
27
CONCEPT
28
SUPER MARIO BROTHERS
29
SONIC THE HEDGEHOG
30
MEGA MAN
31
KEY CHANGE
32
PACE SETTERS
33
CYCLE RESETS
34
QUESTIONS?
Description:
Explore detail-oriented design principles applicable across games, franchises, genres, and generations in this classic GDC 2012 talk by Sucker Punch's Jaime Griesemer. Delve into the significance, power, subtlety, portability, and manageability of details in game design. Learn about removing options, establishing cornerstones, solving for gameplay, and working with imaginary constraints. Examine concepts like speed, complexity, mental system requirements, physical limitations, and responsiveness. Discover techniques for enhancing player interpretation, flavor, and rewarding gameplay. Analyze the design process through case studies of iconic games such as Super Mario Brothers, Sonic the Hedgehog, and Mega Man. Gain insights on key changes, pace setters, and cycle resets to create engaging gaming experiences.

Design in Detail

GDC
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