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on
1
Introduction
2
Agenda
3
Demo
4
Improved Shader
5
Local Shader Debugging
6
Nsight Shader Debugging
7
Nsight Graphics Debugging
8
Nsight API Inspector
9
Recap
10
FFT Performance
11
Graphics Debugging
12
Capture Incompatibility
13
Debugging in Nsight
14
Conditional breakpoints
15
Resources View
16
Questions
Description:
Explore advanced techniques for debugging OpenGL 4.2 applications using NVIDIA Nsight Visual Studio Edition 3.2 in this comprehensive 59-minute presentation by Dan Price. Gain insights into graphics debugging through a high-level overview utilizing the IslandsGL technology demo, showcasing the powerful Frame Debugger and Shader Debugger features. Learn to optimize code by transitioning CPU-based implementations to GPU and effectively debug the results. Dive into topics such as improved shaders, local and Nsight shader debugging, graphics debugging, API inspection, and FFT performance. Master conditional breakpoints, resource viewing, and troubleshooting capture incompatibilities to enhance your OpenGL debugging skills.

Debugging OpenGL 4.2 - NVIDIA Nsight Visual Studio Edition

Nvidia
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