Главная
Study mode:
on
1
45. Make enemies avoid other enemies
2
46. Add a Win screen
3
SECTION 2
4
47. Create the Niagara Script & System
5
48. Create the Material
6
49. Create the Enemy Trail
7
50. Trail Material & System
8
51. Spark System
9
52. Spark Continuation
10
53. Spark Last Touches
11
54. Impact Hit fire
12
55. Impact hit sparks
13
56. Hit Impact Sparks & Implementation
14
57. Add our Effect to the Blueprint
15
58. Fire Hit Last Touches
16
59. Hit VFX
17
60. Hit VFX Last Touches
18
61. Hit VFX Placement Fixes
19
62. Hit Screen Blueprint
20
63. Hit Screen Blueprint Last Touches
21
64. Hit Screen Material
22
65. Flower Material
23
66. Flower VFX
24
67. Tweaking Niagara
25
68. Niagara Sparks
26
69. Niagara Fixes
27
SECTION 3
28
70. Create our Level
29
71. Create the base of our Landscape
30
72. Sculpt the First area of the level
31
73. Add a secondary path
32
74. Create a bigger area
33
75. How World Partition Works
34
76. Add more playable areas
35
77. Finish the Level Design Layout
36
78. Create the Landscape Material
37
79. Change Landscape texture tiling
38
80. Fixing the distance tiling of the Material
39
81. Organizing the Nodes
40
82. Add Displacement
41
83. Create the Material function for the layer
42
84. Add a second layer for the Landscape
43
85. Add the rest of Landscape layers
44
86. Overview of the painting process
45
87. Add Big elements to your scene
46
88. Finish the Big elements of the scene
47
89. How to add Medium Sized Elements to your scene
48
90. How to create Level Instanced Actors
49
91. Overview of the Medium elements of the scene
50
92. Create the rock master material
51
93. Create the World Masking
52
94. Add a second layer for the rock
53
95. Optimization part 1
54
96. Optmization part 2
55
97. Test our game
56
98. Add the Slope mask for the rock material
57
99. Download Free Assets from Epic Games
58
100. Create Groups to start using assets
59
101. Add the Focal point to our level
60
102. How to decorate the environment using environmental assets
61
103. Add background elements
62
104. How to start lighting your environment
63
105. Add Post Process Volume
64
106. Add Light Shafts and Lens Flares
65
107. Add Fog
66
108. Create the HP Bar mask
67
109. Create the Material for the HP Bar
68
110. Add the Material to the Widget
69
111. Add our UI Avatar
70
112. Create the Main Menu Button Texture
71
113. Change the Main Button Widget Style
72
114. Add the Same Widget Style to the Win widget
73
115. Change the style of the Title
74
116. Add our enemies to our level
75
117. Add our Victory condition
76
118. How to make your game fun
77
SECTION 4
78
119. Bug fix: The Player may fall to the ground after respawning on lower end PCs
79
120. Bug Fix: Enemies no longer attack the player after the previous bug fix
80
121. Add Camera shake when the player walks
81
122. Add camera shakes when the player receives damage and for projectiles
82
123. Add enemy hit animation
83
124. Add cinematic at the start to show the main quest of the game
Description:
Dive into an extensive 12-hour video tutorial on creating a game from scratch in Unreal Engine 5. Master advanced game development techniques, including enemy AI, visual effects with Niagara, level design, landscape creation, material development, lighting, UI design, and bug fixing. Learn to implement win conditions, create cinematic intros, and add engaging gameplay elements like camera shakes and hit animations. Gain practical skills in optimizing performance, utilizing World Partition, and incorporating free assets from Epic Games. Perfect for aspiring game developers looking to create a complete first-person action game in UE5.

Create a Game from Scratch in Unreal Engine 5 - Full Course Part 2

UNF Games
Add to list