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Study mode:
on
1
- Preroll
2
- Greetings and Kittens
3
- Movement in Games
4
- Pathfinding Examples
5
- Pathfinding
6
- Space / Action Representations
7
- Navigation Mesh
8
- Brief A* Algorithm Intro
9
- Pathfinding Workflow
10
- Path Following
11
- Vector Fields for Pathfinding
12
- Influence Maps
13
- Steering Behaviors
14
- Types of Steering
15
- Arrival Behavior
16
- Steering Examples
Description:
Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only! Grab it Explore pathfinding and steering techniques in game programming through this comprehensive lecture. Dive into movement mechanics in games, examining various pathfinding examples and methodologies. Learn about space and action representations, navigation meshes, and get a brief introduction to the A* algorithm. Understand the pathfinding workflow and path following techniques. Discover vector fields and influence maps for advanced pathfinding. Delve into steering behaviors, including different types and the arrival behavior. Gain insights from practical steering examples throughout the lecture. This session is part of the COMP4300 Game Programming course at Memorial University, taught by Professor David Churchill.

Game Programming: Pathfinding and Steering - Lecture 15

Dave Churchill
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