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Explore a comprehensive lecture on game programming, focusing on Assignment 3 implementation. Learn about program specifications, asset management, entity positioning, player and animation specifications, and various game elements. Dive into level creation, geometry, and project structure. Gain insights on animation and physics classes, scene management, and coding tips. Master WASD controls, bullet spawning, collision detection, and movement mechanics. Understand lifespan and animation systems, and review the marking scheme for the assignment.
Game Programming: Assignment 3 Overview and Implementation - Lecture 11