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Waiting Loop
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Welcome
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Today's Topic
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Mini Housekeeping, Students Lic.
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Evil Snowman, Body Session
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__ Blocking, Spheres
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__ ZSphere, Arms, Hands, Fingers
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__ Adaptive Skin
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__ Naming the Arm
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__ Hat, delete loops, Polygroups
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__ Henry Chervenka Brushes, Mesh Fusion [1]
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Q Polygroup from Paint
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Evil Snowman, Head Session
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__ High Hat, ZModeler [1]
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Q Anchors Brush, New vers. 2024
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Q Anchors Brush v ZSphere for posing
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Q __ Alternative Transpose 2024
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Q __ Posing of fingers, example
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__ High Hat, ZModeler [2] Hat-band
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Q Which Render Engine, examples
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__ High Hat, ZModeler [3] QMesh
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Q Anchor Brush Feature Request
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__ Macro- Append Eyes, DynaMesh
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Q Pipeline Question
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Q __ Cineware for Unreal
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__ Face [1], Mouth shape, Skull features
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Evil Snowman, Nose Job Session
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__ Nose [1]
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Q Teamwork option in ZBrush
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__ Nose [2] Insert Multiple EdgeLoop
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__ Nose [3] Transform Bend Curve
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__ Nose [4] Henry Chervenka Brushes [2]
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__ Nose [5] QMesh, details
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__ Henry Chervenka Brushes, Mesh Fusion [3]
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__ Mesh Fusion Workflow, DIY
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__ Nose [6], more volume
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__ When to add volume, WF
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Evil Snowman, Scarf Session
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__ Scarf, scaling head
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__ CurveSnapFlat, Brush, not used
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__ Curve Mode, As Line, Transf., Bend Curve
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__ Face [2], expression
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__ Indicator when to upres
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Q DynaMesh v ZRemesher, use
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Evil Snowman, Teeth Session
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__ Teeth, icicles [1]
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Q Learning, Anatomy For Sculptors
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__ Teeth, icicles [2], Placeholder
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__ Teeth, icicles [3], scale, resolution WF
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Q Run into Stamp Mode, Shift-S, CNTRL-N
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__ Teeth, icicles [4], Positioning, copy
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__ Shaping Face, protruding teeth
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Q Conforming to the mesh, SnakeHook, Alt
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Q __ Wrapping, Dynamic System
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Q __ Manual Dynamics, Transpose Cloth
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Q __ Transpose Cloth, Example
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Q __ Text, MatchMaker
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How this stream works typically
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Q Resolution: polygons for printing
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Snowmen Buttons
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Q Where do you stream
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Wrapping up, Thank you, and bye
Description:
Dive into a comprehensive 1 hour 50 minute tutorial on creating an evil snowman character using ZBrush 2024. Learn advanced techniques for digital sculpting, including body blocking with spheres, ZSphere arm creation, adaptive skinning, and polygroup management. Master the use of ZModeler for crafting intricate details like the high hat and hat-band. Explore various brushes, including Henry Chervenka's custom set, and delve into mesh fusion workflows. Gain insights on creating expressive features, from the character's unique nose to icicle teeth. Discover tips on scarf creation, face shaping, and efficient upres techniques. Throughout the session, benefit from expert answers to questions on topics such as anchor brushes, rendering engines, teamwork options in ZBrush, and optimal polygon counts for 3D printing. Perfect for both beginners and experienced digital sculptors looking to enhance their ZBrush skills.

Creating an Evil Snowman in ZBrush 2024 - Modeling and Sculpting Tutorial

Pixologic ZBrush
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