__ Pose.1 [4], Tentacle to the device, Anchors Brush
13
Q Gizmo and Masking
14
__ Pose.1 [5], Exploring process, Anchor Brush
15
__ Pose.2 [1], Transpose Master, TPoseMesh
16
__ Pose.2 [2], Anchors Brush
17
Q Your favorite Feature in 2024
18
Q Move Subtools, different folders
19
Q Selecting between two Polygons [1]
20
Q Shaking Mouse movement, why
21
Q Habits and new tools
22
Q Selecting between two Polygons [2]
23
Q Cloning details from A to B
24
Q __ History, Record
25
Q __ MorphTarget
26
__ Face, Smile [1]
27
Q Is there a Clone Pattern Stamp Tool
28
Q __ Xtractor, XTractorDot
29
Q __ How to change the alpha, G
30
__ Face, Smile [2], Eyes
31
Q How to paint immersive light, glow
32
Q __ Drone, example, Glow, RedShift 3D
33
Q __ Light size change and results
34
Q __ Example Krang, Eye specs, Render Recal
35
Q __ Paint the emissive look, Light adjustment.
36
__ Face adjustments, right eye scale
37
__ Re-positioning teeth, Local Sim
38
Q Layla Viscu Channel
39
__ Smile adjustments, Blob Brush
40
Tip, Student License for Maxon One
41
__ Eye socket definition [1], Lazy Mouse
42
Q what have you used before Polypainting
43
__ Eye socket definition [2]
44
__ Eyeball modeling [1]
45
Q How do you learn to make characters like that
46
__ Eyeball modeling [2] ZModeler
47
Q Is studying Realism absolutely required
48
Q Is Anatomy important
49
__ Eyeball modeling [3], Iris details
50
__ Eyeball modeling [4], Painting
51
__ Tip, Painting, and Scale
52
__ Eyeball modeling [5], Painting [cont]
53
__ Eyeball modeling [6], Painting, Veins
54
__ Eyeball modeling [7], Masking by Poly Paint
55
__ Eyeball modeling [8], eye colors, variety
56
__ Eyeball modeling [9], Color Adjustment
57
__ Eyeball modeling [10], Plastic Material
58
__ Replacing eyes with new Models
59
Q Eye paired or independently
60
__ Eye socket definition [3], eyelid
61
__ Exploring the results so far
62
__ Mouth inside, paint
63
Q When to use Dynam Mesh, ZRemesher, Subdivision
64
__ Review of the eye mesh
65
__ Tentacles, Poly Groups, ZRemesher
66
__ ZRemesher Results, evaluation, Guide
67
Tip Low resolution drawing on hi-res surface
68
Q Extract colors from MatCap
69
Q Mask By AO, low success; please advise
70
Wrapping Up, Housekeeping
71
Thank you and bye!
Description:
Dive into a comprehensive 3-hour tutorial on advanced ZBrush techniques with Maxon ZBrush Trainer Ian Robinson. Learn to create intricate 3D models using tools like SnakeHook, Sculptris Pro, and ZRemesher. Master character posing with Transpose Master and Anchors Brush, and refine facial features including eyes, teeth, and expressions. Explore advanced topics such as poly painting, creating emissive effects, and optimizing mesh topology. Gain insights on character design, anatomy, and realism in 3D modeling. Perfect for intermediate to advanced ZBrush users looking to enhance their digital sculpting skills.
ZBrush Character Modeling Tutorial - Creating Krang in ZBrush 2024