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1
Process discussion
2
Creating the high-resolution clothes in ZBrush
3
Retopologizing in Blender
4
UV Mapping the clothes
5
Requirements for the hair geometry, UV layout, and materials
Description:
Learn to create custom 3D clothing for characters in this video tutorial from the Character Creator Master Series. Explore the process of modeling high-resolution clothes in ZBrush, retopologizing in Blender, and UV mapping techniques. Discover the requirements for custom hair geometry, UV layout, and materials. Gain valuable insights into creating clothing that automatically conforms to custom-made characters in Character Creator, which can then be imported into iClone for posing and animation. Follow along as the instructor demonstrates each step, from initial concept discussion to final implementation, in this comprehensive guide to 3D clothing creation for stylized pirate characters.

Modeling 3D Clothes in ZBrush and Blender for Character Creator - Part 3

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