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1
Editing the low-resolution mesh in ZBrush
2
Preparing the model for high polygon sculpting
3
Sculpting the high-resolution details
4
Adjusting the UVs in Blender
5
Transfering the UVs to the edited body mesh
6
Exporting the OBJ and normal maps
7
Bringing the edited mesh into Character Creator via custom morph
8
Editing the body textures in Blender
9
Loading the textures back into Character Creator
Description:
Dive into the second part of a comprehensive tutorial on creating a pirate character using Character Creator, ZBrush, and Blender. Learn advanced techniques for customizing a 3D body, including low-resolution mesh editing, high-polygon sculpting, UV adjustments, and texture creation. Master the process of exporting and importing custom morphs and textures between software platforms. Follow along as the instructor demonstrates how to sculpt stylized characters and clothing, prepare models for high-resolution detailing, and seamlessly integrate custom designs into Character Creator. Gain valuable insights into professional 3D character creation workflows and enhance your skills in creating unique, fully customized characters for animation and game development.

Character Creator Master Series - Pirate Creation - Customizing 3D Body in ZBrush and Blender - Part 2

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