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1
Intro
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Overview
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Quest outcomes
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My background
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What I learned
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How ecosystems work
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Ecosystem
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Quality
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Diversity
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Concept Approval
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Oculus Developer Program
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Rejections
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New way to distribute
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Patterns for success
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Genres
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Underrepresented genres
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Fitness Productivity Leisure Learning
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The Quest Audience
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Story Seekers
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Hand tracking
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Depth length and polish
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Developer resources
Description:
Explore the lucrative world of VR development for Oculus Quest in this 30-minute Unite Now 2020 conference talk. Gain insights into Oculus' curation process, successful game patterns, and future VR trends from Chris Pruett, Director of Content Ecosystem AR/VR at Facebook & Oculus. Discover the inner workings of the VR ecosystem, learn about concept approval, and understand the Oculus Developer Program. Delve into successful genres, underrepresented opportunities, and the unique Quest audience. Examine key factors like hand tracking, depth, length, and polish in VR content creation. Access valuable developer resources and learn how to maximize your chances of success in the rapidly growing Oculus Quest platform.

Building Businesses in VR - A Guide to Shipping on Oculus Quest - Unite Now 2020

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