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1
Intro
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Why Build UI Framework
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Why Not Unity UI
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How to Approach
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The Slice
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Recap
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QA
Description:
Discover how Sybo Games tackled inconsistency in visual and interaction patterns when designing user interfaces across projects in this 2019 GDC talk. Learn about the motivations behind building a UI framework, the limitations of Unity UI, and the team's approach to creating a unified solution. Explore the concept of "The Slice" and gain insights into implementing a cross-project UI framework. Conclude with a recap of key points and a Q&A session, providing valuable knowledge for game developers seeking to streamline their UI design process across multiple projects.

Building a Unified Cross-Project UI Framework

GDC
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