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Introduction
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Step 1: Rigging in Blender, export as FBX
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Step 2: Import & Export in Character Creator 4 CC4
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Step 3: Install Freedom Animation Pipeline Plugin for UE5.4
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Step 4: Import FBX into Unreal Engine 5.4
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Step 5: Retarget Animation Blueprint in UE5.4
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Step 6: Make your 3D Model as Player Avatar & NPC
Description:
Learn how to rig human characters in Blender 4.2 and import them into Unreal Engine 5.4 in this comprehensive tutorial video. Follow a step-by-step process covering rigging in Blender, exporting to FBX, using Character Creator 4 to fix retargeting issues, installing the Freedom Animation Pipeline plugin, importing into Unreal Engine, retargeting animation blueprints, and setting up 3D models as player avatars and NPCs. Gain practical skills in 3D modeling, animation, and game development workflows across multiple software tools. The 23-minute video provides timestamps for each major step, allowing easy navigation to specific topics of interest.

Blender 4.2 Human Rigging to Unreal Engine 5.4 - Step-by-Step Tutorial

Freedom Arts - 3D Animation & Game Developer
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