Learn complex human rigging in Blender 4.0 using Rigify in this comprehensive 59-minute tutorial. Master the full Rigify Human meta-rig, including face and fingers, a common and essential rigging task. Explore 3D model preparation, meta-rig alignment for legs, arms, spine, and head, and advanced techniques for palm, finger, and facial bone positioning. Dive into rig generation, troubleshooting, and weight painting fundamentals. Tackle common issues like bone heat errors and fine-tune facial weights. Gain insights into rig types, eye bone alignment, and effective use of finger and face controls. Conclude with practical tips for face rig settings and a bonus segment on adding clothing elements like jackets to your rigged character.
Complex Human Rigging in Blender 4.0 with Rigify - Face and Fingers - Lecture 4